Fantasy Cats
Turn-Based Tactical Dungeon Crawling with a Purr-sonal Twist
Core Statement
Fantasy Cats is a turn-based dungeon crawler featuring upgradable cat characters in strategic combat scenarios. Designed to reward tactical decision-making over randomness, the game emphasizes player choice and progression from start to boss battle.
Who this game is for
Fans of tactical turn-based combat (Monsters Den, Darkest Dungeon)
Players who enjoy RPG mechanics and progression systems
Cat lovers seeking a whimsical yet challenging experience
Design intent
What I set out to Create
Fantasy Cats was designed to showcase my ability to craft engaging, tactical combat systems that reward player planning. From selecting your team of cats to choosing upgrades, every choice impacts your road to the boss fight.
Combat Design Goals
Strategic Depth: Players must think tactically about team composition and ability use.
Minimized RNG: Victory relies on player choices, not luck, with only rewards being randomized.
Progression: Each win offers meaningful upgrades, allowing players to tailor their strategy.
Additive Design
Started with a basic prototype focusing solely on the combat loop. Early builds included only four characters and limited abilities to establish a solid foundation.
Gradually expanded the game by adding enemy AI, additional abilities, randomized rewards, and progression mechanics to enrich the experience.
My Design Process:
Iterative playtesting
Conducted playtesting in an academic environment to gather rapid feedback.
Refined enemy AI to make encounters dynamic and challenging without becoming overwhelming.
Balanced abilities and rewards to ensure unique playstyles for each cat character.
Features
and
Progression
Current Features:
Six playable characters with unique abilities
Diverse enemy types, including a final boss
Tactical turn-based combat focusing on player choice
Randomized rewards after victories
Future Updates:
Improved UX for targeting/actions
Enhanced ability visuals for better player feedback
Expanded enemy roster and player upgrades
Reflection and Impact
Designed a scalable combat system with a clear progression loop.
Learned to balance accessibility with challenge through iterative testing.
Developed a deeper understanding of how to reward player choice in tactical combat.
*Art assets created with MidJourney (Generative AI) for prototyping purposes.